Tetris Wouldn't Win at This Gaming Ceremony — Another Award Type Might Solve This

Whenever a prominent honors show approaches, one notices a demand for introducing additional classifications to recognize underappreciated efforts and delight the passions of enthusiasts dedicated to specific genres.

Another commentator previously argued supporting a scary games classification. That would be fantastic. Equally deserving are board games, which is someone's personal cause. However, I must insist when I prioritize because like all blinkered fanatics, there's a strong justification supporting my request is the most urgent and significant. This is the request: We need a category for puzzle games.

The Genre Classification Challenge

Classifying creative works isn't exact; opinions vary greatly, and inevitably start arguments concluding with vague boundaries. It's understandable that movie academies avoid this approach. However, it represents a necessary evil in the world of video games, which are so diverse it's challenging to consider them a single creative category.

For the full spectrum of gaming accomplishments to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards currently feature award types recognizing Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories actually cover numerous genres, making space possible for numerous titles.

This doesn't apply to brain-teasing titles. There’s simply nowhere for their placement. Think about these recent excellent titles, each quite distinct: building puzzles of one title, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles in another game. What category would fit them within current classifications? Simply put, no category fits.

Acknowledgment Issues

There are dozens excellent brain-teasers released every year without proper recognition during gaming ceremonies, if they accidentally match for categories like Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.

  • A renowned logic title wasn’t nominated for anything in 2014
  • Another creative title was excluded that year
  • Well-received sorting experience got ignored recently
  • Only a few puzzle games barely qualified for small studio or handheld classifications

Value of Brain-Teasers

These are often small games, but the art in brain-teasers is of massive significance. Iconic mobile puzzle games rank among most popular titles globally continuing this trend for many years.

The iconic tile-matching title challenges famous sandbox experiences claiming status as highest-selling title ever; it also contends for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, given the need to exclude numerous deserving experiences.

To emphasize again, these represent titles that otherwise have no home in important events. Brain-teaser creators are working at the demanding boundary game development, creating some of most fundamental forms within interactive entertainment. Similar to cinema stunt performers, they warrant appreciation. Let’s not keep them waiting decades.

Richard Brown
Richard Brown

Lars is a holistic wellness coach and writer passionate about crystal healing and mindfulness practices.